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Thread Statistics | Show CCP posts - 73 post(s) |
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CCP Greyscale
C C P C C P Alliance
1397
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Posted - 2012.07.23 23:12:00 -
[1] - Quote
Tippia wrote:CCP Punkturis wrote:I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory. Ok. That just means the opaqueness is one layer up GÇö in what team does what and who is on what team. I just got that impression from somewhere, and that may have been wrong, but the general gist of it all is the same.
The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope. |
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CCP Greyscale
C C P C C P Alliance
1403
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Posted - 2012.07.24 09:46:00 -
[2] - Quote
xXThunder StruckXx wrote:Could you please let us know what is happening to the crimewatch changes? Have they been scrapped , withheld again?
Any update would be greatly appreciated.
Thank you.
Still in ongoing development, we were never expecting to ship any additional changes in this release. |
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CCP Greyscale
C C P C C P Alliance
1403
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Posted - 2012.07.24 10:42:00 -
[3] - Quote
Rattus Norwegius wrote:CCP Greyscale wrote:
The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope.
Right. So we are not to ask questions or provide feedback to devs that do not work on a particular issue. We are also not allowed to make any assumptions about which devs are working on a particular issue, and CCP is generally less than transparent on these issues. (see quote) Message received loud and clear: "We do not want any questions and feedback, unless it is praise". It sure fits with the last couple of months experience.. (Except for CCP karkur. She does an awesome job, both with features and communication)
Go look up "accountable" in the dictionary and then re-read my post with your new-found knowledge (paying attention to the words "individual" and "personally" in the context given). |
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CCP Greyscale
C C P C C P Alliance
1416
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Posted - 2012.07.25 16:33:00 -
[4] - Quote
Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release
What exactly is the problem you're seeing? |
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CCP Greyscale
C C P C C P Alliance
1417
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Posted - 2012.07.25 17:01:00 -
[5] - Quote
Salpun wrote:CCP Greyscale wrote:Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release What exactly is the problem you're seeing? A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801
Found it, assigned it to the relevant person |
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CCP Greyscale
C C P C C P Alliance
1417
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Posted - 2012.07.25 22:12:00 -
[6] - Quote
CCP karkur wrote:Salpun wrote:CCP karkur. Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.
Thanks Green out lines not effected by UI scaling. - bug No starter system locator in the new tutorial list. - not sure what you mean If this is "the tutorial list in the help window doesn't tell you where your starter system is, that's a feature requestNo way to find Aura in the agent finder. - by design I think, because there are actually 4 Auras (unless it's in the agent finder on TQ) NPE not be reset to a point like the old one. - by design I think I don't actually understand what this isAgents for the missions need to be added to the tutorial list. - what tutorial list? Assuming this is in the help window again, feature request/by design (I'm not sure we'd necessarilywant to list agents there)Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - feature request No voice overs in the NPE - by design Expanding on this, voiceovers just take too long to set up and record for a game that's constantly changing and a tutorial that's constantly being improved. They're great when they're perfect, but as soon as the voice gets out of sync with the text it's incredibly distracting, and it's just not feasible to book a new recording session with the same actress every time we want to change a couple of words. Once text-to-speech improves enough - and we did have a serious look into this - that will be our preferred solution, but right now we just don't have a workable way to voice the tutorial.NPE needs to mention the new Inventory system more. - feature request NPE does not mention the Circle mouse over menu. - by design, teaching people one way to do it rather than confuse them NPE does not talk about the CQ. - by design, sticking to teaching the core game play in the turorial (and CQ are not core gameplay yet) Training while in route to mission 24 could cover a few more topics. - feature request? Yup, but if you've got any obvious suggestions please post them here - it's too late to add them for 1.2 but we can plug extra pages in for a later release really easilyNew objective high lighting in the NPE is nice but looks unfinished. - should be finished, what's unfinished Career agent missions have not changed - normal, Five 0 was only working on the initial tutorial When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying hereAffinity and Greyscale might give more info as they have been working on the tutorials and the NPE (and I've been away for over 2 weeks so i'm not sure what's going on )
Comments in italics, anything not commented on you can assume karkur is 100% correct about
Salpun wrote:Thanks clears up a lot.
The way the tutorials are set up now you have to be in an accepted mission to make sense of what the tutorial is telling you.
If you decide to access the tutorials later you run into a road block at that step.
Try redoing the tutorials on a higher level character.
Yeah ok, I see that point. I'm not sure that it's something we necessarily want to address though - solving it would mean loosening the link between the tutorial and the missions, and I think that'd likely end up making it worse for actual new players (who are of course our primary concern). |
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CCP Greyscale
C C P C C P Alliance
1417
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Posted - 2012.07.25 22:29:00 -
[7] - Quote
Salpun wrote:When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow. |
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CCP Greyscale
C C P C C P Alliance
1417
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Posted - 2012.07.25 22:47:00 -
[8] - Quote
Salpun wrote:CCP Greyscale wrote:Salpun wrote:When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow. Yes and I added a comment about the Double click go there option getting forgotten easily.
Not teaching double-click is intentional, you don't really *need* it at this stage so we cut out teaching it. |
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CCP Greyscale
C C P C C P Alliance
1419
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Posted - 2012.07.26 09:56:00 -
[9] - Quote
mkint wrote:Also, please add to the feature request list dragging tutorials from the help tutorial list to chat. So many times i've been helping in help chat and rookie help where linking the tutorial would have saved so much time and typing.
Way ahead of you, already implemented
(Don't worry, karkur did it - I was too busy destroying the game to get involved.) |
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